The dream of the Grande Finale.
Professor Skybeard dreams of the Grande Finale: one flight with all eleven machines he has built. Someone else has to fly them, though. The story trailer shows the journey there.


One finger, 11 flying machines.
Professor Skybeard has a long white beard, a workshop full of ideas and eleven flying machines that are just waiting for their test pilot: you.

Professor Skybeard dreams of the Grande Finale: one flight with all eleven machines he has built. Someone else has to fly them, though. The story trailer shows the journey there.

Hold, tap, wind up, aim: the Zeppelin climbs at a leisurely pace for as long as you hold, the Ornithopter flaps its wings with every tap, and the Balloon heats up with a delay. You’ve barely mastered one machine before you have to feel your way into the next.
Every machine comes in three versions – Mk I to Mk III. Below each one: what Professor Skybeard wrote in his diary.

Hold: climb
Release: sink. Slow to respond.
Hold means climb, release means sink – simple, says my notebook. My beard says otherwise.

Hold: thrust upward
Not too long – the engine overheats.
It has just one button. Unfortunately, that button is also what triggers the overheating. Details, details.

Hold: nose up
Climbing costs speed. Too slow = crash.
Hold its nose up too long and it runs out of puff. Same as me on the cellar stairs.

Hold: diagonally up
Release: diagonally down. Instant, no momentum.
The Dart Glider knows no hesitation. Hold, release, done. No gentleness, no mercy.

Hold: dive
Release: pull up. Only momentum carries you.
Here, holding means SINKING. Who would have thought?

Finger above the capsule pulls up
Below, it pulls down – the farther away, the stronger.
The finger pulls, the finger pushes. No buttons. Elegant, I think.

Tap: flap wings
In between, it falls – stay in rhythm.
It flaps until it’s out of breath. Just like me on the stairs, only with more feathers.

Hold: compress spring
Release: jump. Compressed longer = higher.
You do fall farther too, but that’s in the small print.

Tap: flip gravity
The UFO then falls upward – or back down.
Don’t ask me how. Ask the beard – it noticed first.

Tap above: up. Tap below: down.
It keeps gliding – a tap the other way brakes.
At first I thought the thing was broken. It’s just shy.

Tap: fire burner
Delayed effect – heat early, stop early!
Like a teapot running late.
Ten levels per world – from gentle hills all the way into the thunderstorm. Every world has its own tricks.
Where you learn to fly: green hills, old aqueducts and the first tight tunnels.
Gusts, cliffs and caves.
Heat fields and sandstorms.
Beacons and shooting stars.
Lightning, tailwinds and electric shocks that swap up and down.

Explore first, then prove yourself, then fly without a net.

With checkpoints. Get to know the course.

Five stars are waiting to be caught.

No safety net, no checkpoints.

Behind the third star, every level hides a secret star – for the brave only.
In relay levels the machine changes in mid-flight.
All eleven machines in a row: 99 gates straight through every world.
iPad trailer, iPhone screenshots of the German version








On big screens, Skybeard becomes the inventor’s book.


Fold iPhone Duo halfway and Skybeard becomes a handheld: the game on top, the control desk below. Your finger rests only on the desk – and never covers the machine again.


With the gears from every flight you build new machines, paint them in chrome and gold, and give the Professor a beard, hat and flight trail to your taste.

Flight school for every machine – three lessons each, at your own pace.
For every world, each with its own record.
For every world in which you’ve caught all 30 stars.
23 entries – full of beard, courage and small disasters.
6 leaderboards and 15 achievements – each with its own medal.
A computer pilot has flown every level with room to spare. So it can always be done – you just have to be able to do it.
After a crash you’re back in the air at once, no waiting. And if you’re truly stuck, you can skip a level after several attempts.
Everything else is in the app’s privacy policy.
All 11 machines, five worlds, 50 levels, the workshop and the Grande Finale – without a single purchase.
Ads only appear between levels or voluntarily in return for a reward – never during a flight.
| No AdsNo ads between levels, rewards without video, all maps | €5.99 |
|---|---|
| Starter Pack2,000 gears + exclusive gear trail, one-time | €1.99 |
| Gear Crate1,000 gears, up to 5× | €1.99 |
| Gold PackGold rank for every machine on map 1 | €4.99 |
One-time purchases, prices in the German App Store; may vary by country.
Something not working? Write to us – ideally with your device and system version (iOS or Android).
kontakt@realmaker.deEvery level is proven to be beatable. After several attempts you can skip it – with a short video or a skip token from the workshop. Practise any machine at your own pace on the Test Field.
Open the workshop, tap the golden bag and choose “Restore purchases” (same Apple ID or Google account as for the purchase).
Open the pause menu in the game → “Privacy settings”. Tracking is controlled in iOS Settings under “Privacy & Security → Tracking”. On Android you can reset or delete your advertising ID in Android Settings (depending on the device under “Privacy → Ads” or “Google → Ads”).
No. Only if you agree on first launch, anonymous game statistics count totals – such as how often a level was completed – without any identifier. They help us find spots that are too hard; you can change this in the pause menu under “Anonymous game stats”. Details in the Privacy Policy.
Your progress is stored on your device. It is lost if you delete the app; purchases can be restored.